Timestamp #185: The Shakespeare Code

Doctor Who: The Shakespeare Code
(1 episode, s03e02, 2007)

Timestamp 185 The Shakespeare Code (1)

Double, double toil and trouble; Fire burn and cauldron bubble.

A woman named Lillith smiles as she is serenaded by a bard. She offers him a trip upstairs for his efforts where she reveals herself as a witch-like creature. She introduces the rest of her coven, Mothers Doomfinger and Bloodtide, and they consume the young man.

Going out on a limb, I’d say he’s not getting lucky tonight.

As the TARDIS hurtles through the void, Martha asks about how the time capsule works. The Doctor is elusive but is more than happy to introduce her to London 1599. She’s concerned about A Sound of Thunder, the Grandfather Paradox, and slavery, but the Time Lord eases her mind with the spectacle around them and urges her to “walk like she owns the place.” Oh, and they can also check out the freshly-built Globe Theater.

It’s more of tetradecagon instead of a globe, but they get to see William Shakespeare nonetheless. The Bard makes a curtain call after Love’s Labour’s Lost concludes, and the Doctor is bewildered by the man’s vocabulary and his odd behavior. It seems that Shakespeare is under Lillith’s spell and he has just announced a surprise play that the Doctor and Martha have never heard of.

They visit Shakespeare a bit later as he and his actors talk about the upcoming play. The playwright is unaffected by the psychic paper – he sees it as blank, which the Doctor heralds as the mark of a true genius – and looks through the ruse of Sir Doctor of TARDIS and Martha of Freedonia. He even tries to woo Martha, though she’s put off by his racial vernacular. After a brief confrontation with Lynley, the Master of Revels – the witches dispatch him after he threatens to shut down the new play – the trio get to know each other. Shakespeare can see a considerable amount about the travelers as they talk. Shortly thereafter, the Doctor and Martha retire to their guest quarters and chat about magic and witchcraft.

The Doctor also continues to mourn Rose, which puts Martha off a bit as he inadvertently compares the two companions.

Lillith visits Shakespeare and acts as his muse, playing the puppetmaster as he unwittingly writes. Lillith also kills Dolly Bailey, the owner of the house. The next morning, Shakespeare muses about the Globe Theater and how the architect, Peter Streete, often spoke of witches. They rush to the theater and investigate why it is built as a tetradecagal. They then head to Bethlehem Royal Hospital, where Streete was committed after he spoke of witchcraft.

The actors rehearse their lines and summon a spirit, but they agree not to speak of it for fear of being committed. Meanwhile, our travelers meet with Streete and find him catatonic, but the Doctor uses his telepathy to help the architect to unlock his memories.

They’re also upset to find that the hospital’s inhabitants are whipped to entertain the gentry.

Streete reveals that the witches dictated the design of the Globe Theater. When the design was complete, the witches broke him and he ended up in the hospital. The discussion is stopped when Mother Doomfinger arrives and kills Streete with a single touch. The Doctor challenges her, and after he deduces that the fourteen walls of the theater are based on the fourteen stars of the Rexel configuration, he names Doomfinger as a Carrionite. The witch disappears as the Doctor explains that their “magic” is really an ancient science based on the power of words.

Lillith promises to kill the Doctor. Because that’s what she does.

The Carrionites vanished at the dawn of the universe, in the Dark Times, leaving it up to debate whether or not they actually existed. The Doctor deduces that the new play was supplied by the Carrionites, and its recitation will bring about the end of the world as focused by the lens of the Globe Theater. The Bard heads for the theater to stop the play as the Doctor and Martha rush to stop the Carrionites.

Bloodtide and Doomfinger use their power to stop Shakespeare. Meanwhile, the Doctor explains that time travel’s cause-and-effect is kind of like Back to the Future. They enter the house and confront Lillith. The witch names Martha, knocking her out instead of killing her since she’s out of her proper time. She attempts to name the Doctor but doesn’t succeed. She also tries to use Rose’s name, but that only makes the Doctor fight harder to save humanity.

She explains that the Eternals eventually found the word to banish the Carrionites into darkness, but the three “witches” used the power of Shakespeare’s grief over his young son’s death to escape.

She tries seducing him and fails, so she steals a lock of hair to weave into a puppet (or rather, a DNA replication module). Lillith stabs the puppet and the Doctor collapses, relying on Martha to restart the heart that the witch attacked. Lillith flies away to the theater.

As the travelers rush to the theater, the actors speak the words that open a portal and release a violent storm of energy. Shakespeare joins the travelers and the Doctor encourages him to reverse the magic through his wordsmithing. The Bard stumbles over the last word and Martha supplies “expelliarmus” ala JK Rowling.

The Carrionites and all the copies of the play are sucked into oblivion, and with the portal closed, the assembled audience erupts in applause. The Doctor finds the Carrionite globe and the witches trapped within. As morning dawns, Shakespeare flirts once again with Martha as the Doctor plays with props, including a skull that reminds him of the Sycorax. He also fits the playwright with a neck brace that looks historically familiar.

As the Doctor and Martha bid the Bard farewell, he reveals that he knows about their true nature as travelers in time and space. The scene is broken up by the arrival of Queen Elizabeth I. The Doctor is ecstatic to finally meet her, but the queen demands that the Doctor be executed for reasons unknown.

The travelers run, chased by guards, and barely enter the TARDIS before an arrow slams into the door.

And off they go again.


This was another fun adventure that capitalized on Martha learning about the new universe around her. It was especially fun for the Doctor to hang a lampshade on that with his remark about having to break in new companions.

The references to the franchise were particularly deep. The Doctor’s mind-reading ability came back into play (The Girl in the Fireplace, Fear Her, and The Sensorites), and the arrow in the TARDIS called back to both An Unearthly Child and Silver Nemesis.

We also get a call-back to the Eternals, first introduced in Enlightenment, and the concept of witches is not a new one in this franchise.

Behind the scenes, we’ll continue to see the witches’ loft as Sarah Jane’s attic, a move that helped to pay for what became one of Doctor Who‘s most costly productions.

It’s hard to find complaints about this story. Even the blossoming relationship between the Doctor and Martha isn’t terribly oppressive. If I had one issue to highlight, the chroma keying process was a bit off in the opening scenes and in the shots as our heroes rush for the Globe Theater.

Otherwise, this was a fun adventure with roots deep in franchise history.

Rating: 5/5 – “Fantastic!”


UP NEXT – Doctor Who: Gridlock

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The Timestamps Project is an adventure through the televised universe of Doctor Who, story by story, from the beginning of the franchise. For more reviews like this one, please visit the project’s page at Creative Criticality.

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Timestamp #184: Smith and Jones

Doctor Who: Smith and Jones
(1 episode, s03e01, 2007)

 

It’s a coincidence, but what a fitting story to chronicle just after Apollo 11’s fiftieth anniversary.

Martha Jones is on her way to work when her mobile rings several times, each caller talking to her about her brother’s twenty-first birthday. In the midst of all these calls, she’s interrupted by a certain Time Lord who demonstrably takes off his tie. Once at the hospital, Martha bumps into a helmet-clad motorcycle rider in black, changes clothes, and tends to her patients as a medical student.

After dealing with a patient experiencing a salt deficiency, she spots two more motorcycle riders before moving on to her second patient: John Smith. The man has two heartbeats and is complaining of abdominal pain. Martha examines him and each of the medical students talks about the rise of static electricity as they move on to the next patient.

Later on, Martha talks to her sister on the phone and discovers that the storm outside is focused directly over the hospital. As John Smith walks by, the rain changes direction – straight up! – and the building rumbles as lightning strikes. Looking outside, Martha discovers that the hospital has been moved to the surface of the moon.

That cause a bit of consternation among the occupants. Okay, more like a riot.

Martha and her co-worker, Julia Swales, take stock of the situation. As Martha remarks that the building isn’t airtight – they should have died from asphyxiation long ago – John Smith congratulates her on her intuition and invites her to join him. They stand on a balcony in the Earth-light, breathe deep, and discuss extraterrestrials on Earth. From Big Ben to the Christmas invasion and the Battle of Canary Wharf (where Martha lost her nearly identical cousin, Adeola), Martha believes in aliens. John Smith introduces himself as the Doctor and apologizes for not saving Martha’s cousin. That event is still fresh in his mind.

Then they meet the Judoon.

Huge cylindrical ships land nearby and an army marches on the hospital. Meanwhile, the lady with the salt deficiency introduces Mr. Stoker, the medical student supervisor, to her friends in the motorcycle helmets. She also uses a bendy straw to start drinking his blood.

The Judoon storm the hospital, revealing themselves as rhinoceros-faced aliens, and use a universal translator to learn English. They catalog everyone they meet as human, complete with an X on each captive’s hands. Meanwhile, the Doctor tells Martha that the Judoon are police-for-hire, and if they find a non-human criminal hiding in the hospital, they will execute everyone inside as an accomplice. One patient tries to stop the Judoon with a vase to the head and he is immediately executed for assault.

Justice is swift.

The Doctor, being non-human, skulks away with Martha and tries to hack the computer system with the sonic screwdriver. He tells Martha that he spotted alien power cores a few days back and checked into the hospital as a patient to look around. Martha decides to ask Stoker for help in finding anyone with unusual symptoms, finds Florence enjoying her blood beverage, and the chase is on.

The Doctor and Martha take refuge in a radiology suite and the Doctor ambushes one of the motorcycle gang with an X-ray machine. He blasts the creature – a Slab, leather through and through – with 5000 times the radiation of a normal X-ray. He absorbs the rest of the roentgen (gamma) radiation and dumps it into his shoe, then ditches the other one to balance himself out. Barefoot on the moon, the Doctor finds that his sonic screwdriver has been destroyed before realizing that Florence can now pose as human thanks to her hemoglobin smoothie.

Sure enough, she’s soon cataloged as human.

The other Slab searches for the Doctor and Martha while she asks the Time Lord about traveling companions. They’re ambushed by Judoon who catalog the Doctor as non-human – Martha is truly surprised – and they run to the floor below. Since the Judoon are methodical, they won’t revisit a floor they’ve already audited. The pair find the exsanguinated Stoker, discover that the oxygen supply is starting to dwindle, and separate as the Judoon (surprisingly) storm the floor. The Doctor kisses Martha before running for the MRI suite where he finds Florence modifying the imager to fry every biologic within 250,000 miles. She’s intent on using the Judoon ships to escape.

The Doctor poses as a human and verbally spars with Florence. He mentions that the Judoon are changing their scans so Florence refreshes her disguise by drinking the Doctor’s blood. The Judoon barge in and scan the Doctor, declaring him deceased. Martha scans Florence, revealing her as non-human. Florence, a plasmavore, sets her MRI plan in motion before being executed (along with the Slab) and the Judoon leave.

Meanwhile, the hospital is about to explode.

Martha returns to the Doctor and performs a modified version of CPR, bringing him back to life. With oxygen levels critically low, the Doctor stops the MRI by pulling the plug and then carries Martha to a window as the Judoon lift off. Before they clear the moon’s gravity, they reverse the teleport process and return the hospital to Earth.

In the chaos that follows later, Martha watches as the Doctor enters the TARDIS and dematerializes. She goes home and gets dressed for her brother’s party, an event where Martha is mocked for her moon story – the public cover story is that everyone was drugged – before her family storms off. She spots the Doctor and follows him to the TARDIS. He offers Martha the chance to join him and she eventually joins him.

The “bigger on the inside” moment completely blows her mind.

The Doctor mentions his former companion, Rose, and tells Martha that she is definitely not replacing her. Martha replies that, despite the earlier kiss, she’s only interested in humans. The Doctor sets a course and the TARDIS hurtles away through the vortex.

 

The thing that impresses me most about this episode is the chemistry between Freema Agyeman and David Tennant. The spark is immediate and coupled with the pacing and the dialogue, this story is just fun. Martha is likable and smart, and she plays well with the Tenth Doctor’s zaniness. The downside, of course, is that the hints of a future romantic relationship are far too strong. We just left that party in Pete’s World.

The whole Saxon thread is back with this story after being teased in The Runaway Bride and Captain Jack Harkness. This season’s “Bad Wolf” gives us the added benefit that the mysterious stranger believes in life among the stars. We also get some callbacks as the Ninth Doctor’s sonic is destroyed – the last time we lost a sonic screwdriver like that was in the Fifth Doctor‘s era, and it was like losing “an old friend” –  and the Tenth Doctor muses about his love of bananas.

 


Rating: 5/5 – “Fantastic!”

 

UP NEXT – Doctor Who: The Shakespeare Code

 

The Timestamps Project is an adventure through the televised universe of Doctor Who, story by story, from the beginning of the franchise. For more reviews like this one, please visit the project’s page at Creative Criticality.

 

 

Debrief: Atlanta Comic Con 2019

Debrief: Atlanta Comic Con 2019
Atlanta, GA – July 12-14, 2019

 

 

Saturday night’s all right for geeking out! Atlanta Comic Con 2019 has come and gone and this year was a blast. My involvement was limited to the panels in one day, but it was a fun day to be there.

After a trip on MARTA and a short walk, everything started with a visit to DougPool7 who was lounging on a beach chair by the ticket lines. I have seen a lot of Deadpool cosplays over the years, but this one really made me laugh.

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Deadpool on Vacation! #AtlantaComicCon

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You can find some more of his vacation antics on his YouTube channel.

Most of my time and all of my panels for the day involved a Drop of Mikes, which you may remember after the Council of Michaels that we assembled at Dragon Con 2018. The first panel of the day was So You Want to Start a Podcast with Mike Faber and Michael “Howdy” Gordon.

We had a great discussion with the audience as we talked about how to start a podcast, why you’d want to in the first place, and the basics of Podcasting 101. Once again, I promoted Tee Morris and his fantastic reference book Podcasting for Dummies. We also fielded a simple question after mentioning that, in general, no one is going to get rich and famous as a podcaster: “Why bother?”

We were pretty unanimous with the answer: Podcasting is a hobby and a labor of love, and as long as it remains fun, it’s still a worthy pursuit.

All in all, the audience was content with our advice. We fielded a few questions and offered a few more tidbits after the panel was over, and then we joined up with Michael Bailey to walk the con floor for a bit.

The four of us reconvened for The MCU: What Now?, our panel on the future of the Marvel Cinematic Universe.

We had a wonderful turnout for the panel, even after half a row left when we told them that we would be discussing the most recent Spider-Man film. It’s entirely fair that they left, but we knew that couldn’t have an authentic discussion about the future of Marvel in film without including the twists and turns in Spider-Man: Far From Home.

This panel was one of the best experiences I’ve had in a while. The questions were intelligent and engaging, especially from the kids in a pretty diverse audience. There was also a spirited discussion about whether or not Thanos could wield Mjolnir with was quite enlightening. They actually changed my mind after the panel.

From this point, we bid the Fabers adieu and settled in for the afternoon and evening. Mike Gordon, Michael Bailey, and I grabbed some lunch, caught up on all the events since the last time we had been together, and toured the show floor until it closed at 7pm. After that, we settled on a bench in the lobby area and waited for our 10:30pm panel.

It was fun to watch the cosplayers and chat about all things geek – Bailey’s expertise on all-things comics is helpful in filling the gaps in my knowledge – but we were certainly baffled about scheduling a Batman retrospective panel so late in the night.

Regardless, after the awesomeness that was this Black Adam cosplayer, it was time for Holy Pop Culture: Batman at 80.

The Batman panel was pretty fun. Based on the time, we were worried about having an audience, but fifteen diehard Bat-fans (and one dude who wanted a relatively quiet place to catch some shuteye) joined in the fun. Michael Bailey led the discussion from Batman’s origins in Detective Comics through his evolution and rise over the decades to the character’s unfathomable popularity today.

After that, it was time to head home.

I’d like to thank the staff at Atlanta Comic Con for their hospitality and hard work. I’m definitely looking forward to visiting (and hopefully participating) again in 2020. I also extend a huge thanks to the Michaels – Faber, Gordon, and Bailey – for a great day of camaraderie and geeky fun.

We Came in Peace For All Mankind: Apollo 11 at Fifty

 

We Came in Peace For All Mankind
Apollo 11 at Fifty

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The crew of Apollo 11: Neil Armstrong, Michael Collins (Maj Gen, USAF), and Edwin Eugene “Buzz” Aldrin Jr. (Col, USAF)

 

I grew up in the shuttle generation. I watched with innocent eyes and felt part of my childlike innocence dissolve when the Challenger accident occurred. Undaunted, I wanted to go up there, slip the surly bonds of Earth, and chase the shouting wind into the sunlit silence.

Part of chasing that dream was reading about the history of spaceflight, especially the Apollo missions. I was amazed by how, after years of research and experimentation, we could sling three men to the moon and back in just over a week. One week elbow to elbow going there and coming back, but ultimately limitless when on the lunar surface.

Fifty years ago today, three American astronauts reached the moon. Two of them became the first humans ever to explore its surface. Five more crews followed them, and their inspiration lives on even today, forty-seven years after Apollo 17 landed in Taurus-Littrow.

Everyone involved in the history of manned spaceflight is a hero to me, but Armstrong, Aldrin, and Collins stand out because of the milestone they reached and the impact they made.

Thank you, gentlemen. I hope we can continue to do your legacy proud in the future.

 

 

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Timestamp #SJA1: Invasion of the Bane

Sarah Jane Adventures: Invasion of the Bane
(1 episode, New Year Special, 2007)

 

The triumphant return of Sarah Jane Smith.

Maria Jackson and her family are moving into their new home on Bannerman Road. After watching an advertisement for Bubble Shock soda, Maria briefly meets Sarah Jane Smith and finishes moving boxes into the house. It turns out that Maria’s mother has recently divorced her father, so it’s just Maria and her father Alan in the house.

Later that night, Maria sets up her room while the soda commercial plays again. She turns out the lights and goes to bed, but she awakens around 2:30 am to a bright pink light pulsing from Sarah Jane’s residence. Maria investigates and finds Sarah Jane communing with a floating alien that gives her a glowing stone device. Maria runs home in fear.

The next morning, she obliquely asks her father about seeing strange things. Their neighbor Kelsey Hooper stops by to say hello, and the girls decide to go into town after brief introductions with Alan. Further introductions are made as Alan meets Sarah Jane, but Sarah Jane seems rather intrigued by the girls and rushes off.

Kelsey gives Maria the lowdown on Sarah Jane: She’s a journalist who rushes around like a madwoman. The girls board a bus dedicated to the Bubble Shock soda and take a tour of the bottling facility. Sarah Jane rushes the gate and sneaks in behind them, taking some readings on a wristwatch device. The girls go through a supposed security scanner, but the data it takes is transmitted to a strange science experiment behind the scenes.

Sarah Jane continues to sneak around, using her sonic lipstick to open a locked door. She’s captured soon after and taken to visit Mrs. Wormwood, the woman who was working on the Frankenstein experiment. Sarah Jane interviews Mrs. Wormwood, drawing parallels between Wormwood’s operation and the Book of Revelation.

Meanwhile, the girls continue their tour and receive free samples, but Maria rejects the soda. Sarah Jane is also offered a sample, and she also rejects it. The company is very aggressive about wanting every person on Earth to drink their product, adding special emphasis on the ingredient Bane.

Sarah Jane smells an alien influence. She’s also a bit put off when Wormwood suggests that Sarah Jane’s life alone has been wasted. If she only knew the truth. When Sarah Jane leaves, Wormwood signals her assistant to kill the journalist, but Sarah Jane escapes. Meanwhile, Kelsey leaves the tour group and tries to use her mobile phone, but the signals awaken a creature and set off alarms throughout the facility. As everyone evacuates the premises, Maria goes in search of her friend.

Kelsey is soon found by the tour guide. The man smashes her phone and declares that the creature is his mother. In fact, it is the mother of them all. Maria tries to make a call and sets off the alarms again, this time causing a feedback pulse that awakens and frees the young boy medical experiment, known as The Archetype.

The Archetype finds Maria and they work together to elude the factory personnel by hiding in the ladies’ restroom. Sarah Jane Smith finds them soon thereafter, but when Wormwood’s team arrives they are gone. Sarah Jane, Maria, and The Archetype escape, but Kelsey is left behind with Wormwood. Maria confronts Sarah Jane about the events at the factory and those of the previous night, but when Sarah Jane tells her to go home, she leaves in tears.

Wormwood reviews her scans of Sarah Jane Smith and finds residual artron energy, the results of traveling through spacetime. When Kelsey remarks that Sarah Jane lives on Bannerman Road, Wormwood reveals her true form and the girl faints. Wormwood analyzes Kelsey’s knowledge and sends Davey the tour guide (and a recently mindwiped Kelsey) to Bannerman Road.

Sarah Jane talks with The Archetype, who claims to be everyone, but their discussion is interrupted by a male voice from upstairs. Sarah Jane scans the boy to find that he is a human boy but is only 360 minutes old and has no bellybutton. Meanwhile, Kelsey arrives back at Maria’s house and Davey assaults Sarah Jane’s home. The girls find out that Davey is there and they rush to help only to find a tentacled creature that pursues them inside. Sarah Jane and the kids rush upstairs to safety. Sarah Jane uses some kind of aerosol to repel the creature and make it transform back into Davey. Davey runs off, Sarah Jane analyzes the remnants, and Kelsey snoops around in the attic.

Sarah Jane reveals her secret to the kids in the room surrounded by alien artifacts, pictures of the Brigadier and K9, and artwork depicting the TARDIS. She tells them of the Doctor and her travels, and how after she met him the second time, she dedicated herself to investigating alien influences on the planet Earth. Speaking of K9, the daft little metal dog, he’s working to seal a black hole before it destroys the planet. The portal between K9’s work and the attic is a concealed safe in the wall.

Back at the factory, Davey pays the price for his failure: He is eaten by the Mother. Sucks to be him.

Sarah Jane deduces that The Archetype is an alien experiment. As Sarah Jane and Maria develop a friendship, they discover that the soda (particularly Bane) is alien in origin. In fact, it is part of the creatures that they have been dealing with. Sarah Jane calls on Mr. Smith, her supercomputer, to hack into Wormwood’s office for a one-on-one video discussion. Wormwood is unwilling to bargain and declares war on humanity by using the Bane in everyone’s systems to transform them into the newborn Bane.

Sarah Jane, Maria, and The Archetype rush to the factory to find a solution. Sarah Jane sonics the gates to trap the soda zombies but the main gates to the factory are deadlock sealed, so she uses the Bubble Shock bus to break through the walls. Wormwood introduces Sarah Jane to the Mother and then explains that The Archetype is a combination of the strongest elements of each scanned visitor to the factory. The intent is to use the boy to fine tune the soda formula so that every human would drink it, but since he’s no longer needed, Wormwood issues a kill command in the boy’s DNA.

Maria fights back using her mobile phone, but the Mother swipes it away. The Archetype produces the communication device that Sarah Jane received the night before and programs it with the specific frequency of the Bane’s communications. Using that painful distraction, the humans run and the factory explodes behind them. The Mother is presumed dead, but Wormwood as escaped while vowing vengeance.

Everyone returns home to find that the world is restored. Alan meets The Archetype who Sarah Jane declares to be her adopted son. Sarah Jane and Maria reconvene later and deliberate over the boy’s future. Mr. Smith created official adoption documents, and Sarah Jane finishes them with a proper name: Luke.

There’s a nice touch here with nods to the Brigadier and Harry Sullivan while trying to name the newest member of the Smith family.

Sarah Jane waxes philosophically about her travels with the Doctor as the adventure comes to a close.

 

This is a wonderful pilot episode for the return of Sarah Jane Smith. It’s fantastic to see her continuing as a journalist with the added expertise of her travels with the Doctor. Knowing that this new series is designed with kids in mind, I find that the Bannerman Road Gang is easily relatable and adds a sense of innocence to the adventure. It’s almost as if Sarah Jane has become a mix of the Doctor and Torchwood, but with a much lighter tone.

It was nice to see Samantha Bond (Miss Moneypenny from the Pierce Brosnan era of James Bond, as well as Lady Rosamund from Downton Abbey) and I did love her turn as a villain, even with the over-the-top scenery-chewing performance. I also couldn’t help but draw a parallel between Luke Smith and Kyle XY, what with the lack of bellybutton as a tying characteristic.

One thing that I’m not a fan of is the tilted camera angles used in the factory. There are better ways to use the style and to inspire unease in the audience.

 

Rating: 5/5 – “Fantastic!”

 

UP NEXT – Doctor Who: Smith and Jones

 

The Timestamps Project is an adventure through the televised universe of Doctor Who, story by story, from the beginning of the franchise. For more reviews like this one, please visit the project’s page at Creative Criticality.

 

 

Toys, Collecting, and a Review of Hasbro Pulse

 

Toys, Collecting, and a Review of Hasbro Pulse

 

I don’t talk a lot about my toy collecting hobby except when I’m hanging out with Michael French and the RetroBlasting crew. I had quite a few toys as a kid, mostly consisting of small LEGO sets, die-cast and plastic military aircraft, and a plethora of Matchbox and Hot Wheels cars. I had a couple of playsets – specifically the 1979 Hot Wheels foldaway service center and the Racing Champions SkyBirds USS Enterprise aircraft carrier – but playsets were bulky and expensive, so most of my play time was emulating car jumps from ’80s television shows like The Dukes of Hazzard, Knight Rider, and The Fall Guy on the living room furniture.

 

I still have the Enterprise, though it is well-loved and the box is hanging together by a thread. I wish I still had the service center playset.

My sister and I got part of the first wave from the Teenage Mutant Ninja Turtles action figure line circa 1988, but we were limited to the four turtles, April, and Splinter. I remember the weapons being easy to lose and our enemies being invisible forces hiding around the couch. The Foot Clan are sort of ninjas after all, right?

My grandmother found two G.I. Joe figures in her neighborhood – a 1983 Blowtorch and a 1984 First Sergeant Duke, both stripped of accessories – and she kept them for me to play with at her house. I literally had no idea what they were until last year when I recognized them in Michael French’s collection. I also had a few vinyl toys like Gizmo from Gremlins, one of the small the LJN E.T. figurines, a Playmates Darkwing Duck figure that I won from a local TV station, and a whole bunch of things over the years that I know I’m forgetting about… but the point of this introduction is that I didn’t have access to a lot of action figures when I was growing up.

When Hasbro acquired the Star Wars license in the 1990s and released the new Power of the Force (POTF2) line, I spent a good portion of my salary as a part-time elementary school custodian on picking up everything with a 3.75″ figure in it. Part of it was the ignorant belief that these toys would be just like the vintage Star Wars line and be worth gazillions of dollars within the next twenty years. The other part was a self-taught course in budgeting, bargain hunting, and personal responsibility.

Long story short, I stopped collecting one of everything mint-on-card around the same time that Attack of the Clones came out. I finally picked up my collection from my parents a couple of years ago and started paring it down. The philosophy was simple: Those toys were doing no one any good inside giant Tupperware totes, so I needed to enjoy them or get rid of them.

I decided on both. I chose certain characters to keep for future display and the rest have been trickling onto eBay ever since. (Check the Tip Jar page for the link.)

To that end, I was pretty excited about the action figure news from Star Wars Celebration 2019. When they came available on Hasbro Pulse, the toy company’s online shopping portal, I jumped on the chance to order them.

 

Let’s take a minute here to talk about my experience with toy collecting and shopping.

Since 1995, I have enjoyed the toy hunt. It’s a sport that involves bouncing from store to store, walking the aisles, and hoping that the figures you want are dangling from the pegs. Before the internet was so widespread, it was a test of patience and luck amplified by magazines like ToyFare, which was Robot Chicken before Robot Chicken was Robot Chicken.

The biggest problem I have in the internet age is distribution. I watch the news about new Star Wars and Marvel releases, but I often have problems finding the figures after the published release dates for each wave. Some of them – usually the ones that I don’t want – have flooded the toy shelves, but others never materialize. To wit:

  • I bought the Black Series Captain Rex at Toylanta 2018 because it never arrived at the mass of Walmarts and Targets in my area. It was found en masse at Ross stores in the first quarter of 2019.
  • I found one of the Ahsoka Tano releases at my local Target. The rest were eBay and Amazon purchases.
  • The Black Series Qui-Gon Jinn only appeared at the ThinkGeek store that is nearly an hour away.
  • I finally found the Black Series Chirrut Îmwe and Baze Malbus at Five Below, a local discount store, well after Rogue One hit Blu-ray.
  • The Walgreens exclusives are hit and miss.
  • The GameStop exclusives are consistent and readily available. They also have new waves earlier than most, but they’re also more expensive.
  • In the week or two before the release of Spider-Man: Far From Home, I found zero Legends hero figures on store shelves.
  • Walmart’s Captain Marvel exclusive, the Binary Mode figure, never arrived at the five stores in my area. Instead, a friend and I both paid nearly double the shelf price to order them internationally.
  • Target’s Captain Marvel exclusive, the Starforce figure, materialized months after the movie premiered. A friend who works at Target later elaborated on the problem: The box of four figures all comes in under the same number. They don’t know until they open the box which figures are in the batch, or which box has the exclusive figure. This is determined at the manufacturer level, not the store level.

I think a lot of this has to do with supply and demand. Hasbro puts a lot of figures on shelves at once, and not all of them sell at the same rate. But, since a store cannot just order more of the high demand ones and less of the low demand ones, they’re hesitant to put more undesirable products on the shelf just to move an extra item or two.

For some reason, the DC Comics figures are usually on time and in the right proportions to minimize stock on clearance shelves. Figures for Shazam!, Aquaman, and the new Multiverse line are on shelves and moving at a decent pace. Very few of them even get to the clearance aisle.

The exceptions, of course, are the Multiverse figures from the time of Batman v. Superman: Dawn of Justice‘s theatrical release. Those things breed like roaches on the pegs, and not even a rock-bottom clearance sale could move them out of one South Carolina Walmart that I visited.

The McFarlane Toys Game of Thrones line is another shining example of success: There are very few left on the pegs, and I have seen none of them on clearance. The majority of the peg-warmers are Jon Snow figures. Arya Stark has (fittingly) vanished into the night and the Night King is a lonely spirit if you can find him.

It’s obvious that the problem is with Hasbro.

I’ll come back to that later, but it’s a problematic statement to make in some collecting circles. Michael French regularly and objectively makes points like these and many others, and with similar regularity, he gets attacked by collectors who think he’s just out to take down a major toy manufacturer. Except that critics have nothing to gain from making these arguments, and we’re certainly not competing for any kind of market share.

We’re not even in the same market space. Michael reviews toys and pop culture on YouTube, and I review pop culture in writing and podcasts.

But, I digress.

 

I was excited about four of the figures announced at Star Wars Celebration 2019 that were available on Pulse. My wife is ecstatic over astromech heroes, so the Black Series Chopper (from Star Wars Rebels) and the new dingy Vintage Collection R2-D2 were easy to say yes to. Ezra Bridger (Rebels) represents a large hole in my character collection from that fantastic series, and I am one of “those fans” who actually liked The Last Jedi, so the astral projection form of Luke Skywalker was nice to see. When they came available, I decided that it was a win-win: First, since the figure waves are unpredictable in stores, it guaranteed that they would come to my collection; Second, it offered me a chance to try Hasbro Pulse.

(Aside: The Star Wars Rebels Black Series line still has a huge hero hole with the absence of Zeb Orrelios. I’m also holding out for Ezra and Kanan from the later seasons. I think Kanan became a far better character after he lost his eyesight.)

I got notified that the figures were shipping, as promised, in the first week of July. The Black Series figures arrived first, followed by the Vintage Collection figures soon after.

There were quite a few advantages to using Hasbro Pulse. The pre-order system was easy to use, and they limit purchase quantities to prevent people from gaming the system and scalping fellow collectors.

(Of course, Hasbro is responsible for creating a scalper’s market with super limited releases like the Retro Collection, but again, I digress.)

Pulse’s prices on the six-inch figures are comparable to Target’s price points – that’s typically between Walmart and Walgreens/GameStop – but the 3.75″ figures are closer to the Walgreens/GameStop level. At some point, I was able to get free shipping based on my purchase total, but nothing on the site indicates what that threshold is. I’m assuming that it is around $50, but it should be more clearly marked on the site.

The shipping boxes were fairly well packed and protected, but that also opens the door for the downsides to the Pulse experience. The first is that each figure was shipped its own box, which seems quite wasteful in terms of cardboard, packing materials, and FedEx manpower. There are pictures in various collecting groups from people that bought entire waves of new figures and ended up with plenty of spare beds for a clowder of cats.

There’s also a question of quality control. I’m not a mint-on-card/mint-in-box collector, but I’d be upset if I was since the Crait Luke came with a bent and creased card. Unless it rolled off the line damaged, which is a serious QC problem from square one, then it was bent in shipping.

(One more aside: It wouldn’t surprise me if it was a quality control problem given how many figures my friend and co-host Gary Mitchel has found that are in the wrong boxes. Unless Director Krennic has been moonlighting as a Scarif Stormtrooper, there’s no excuse for finding that many mispackaged figures.)

 

Overall, using Hasbro Pulse was a good experience. If there is another must-have figure or two, then I’ll probably use them again. But I have to address the elephant in the room here: The service does nothing to incentivize Hasbro to fix their distribution models. The company still makes money by giving collectors a faster, guaranteed avenue for buying toys, and they make even more by offering a $50 per year “premium” plan that provides free continental shipping, access to promotions and contests, and select extras at conventions and more.

Hasbro Pulse doesn’t fix the problem of not having new figures on shelves, nor does it fix the problem of supply and demand for store shoppers.

Hasbro could easily have it both ways. When I talk to toy collectors about their childhoods, most of their original toys were bought by their parents. I believe that Hasbro could bring back that feeling for today’s kids by selling the mainstream 3.75″ lines on store shelves and putting their more collector-driven lines on Pulse.

Look at the quality, the lines, and the price points. With their limited articulation and lower prices, the smaller scale figures are meant to be played with. The smaller figures are more timely – the shelves are filled with 3.75″ scale toys for recent movies (Avengers: Endgame) and television shows (Star Wars: Resistance) – and more accessible for smaller hands. This scale is built for impulse purchases.

The Black Series and Marvel Legends lines are designed for collectors. They have more articulation and posing potential, they have better paint jobs (in general), and they command the higher $20 price point. Hasbro Pulse is the perfect venue for more collector-focused offerings.

This is basic marketing. Build a supply, serve the demand. I don’t know many kids or adults who are excited about a comic-accurate Malekith, Black Bolt, or Namor. If Hasbro still wants to sell a piece of the premium market on shelves, they could limit them to the characters that kids see on screens. People will want a Spider-Man toy after they leave Far From Home: Make it easy to get one.

Or, even better, figure out how other companies are doing it right. Build a supply, serve the demand. Basic marketing.

Look, I’m far from a “Hasbro Hater.” Being critical about the company doesn’t mean that I’m trying to destroy them or that I don’t appreciate what they currently do. It just means that I’m a frustrated pop culture fan and collector, and if my discussions with other toy fans are any indication, I’m not alone.

I want to find the figures I want without resorting to discount stores or online scalpers. I want an influential and nearly century-old toy company to be better.

I want the collecting hobby to be fun, not frustrating.

 

Timestamp: Torchwood Series One Summary

Torchwood: Series One Summary

 

Torchwood was dark and gritty, but its core message emphasized humanity, compassion, and companionship.

The first series took full advantage of its post-watershed television position, complete with adult themes, nudity, and mature language. The franchise itself is hit and miss with fans because of these elements, but the core mission of the first chapter in the show’s run is something that we should all pay attention to. Each of the characters, including Suzie, tried to balance the darkness and secrecy of their clandestine jobs with the need to talk about it with anyone who would understand. This common thread wove around each of Torchwood Three’s team members and slowly pulled them apart.

That is until the tension snapped them back together with the mutual understanding of where they stood and what they needed to do.

The stories may have varied in quality and entertainment, but the message that we all need empathy, compassion, and friendship to help us make it through the darkness makes Torchwood‘s first series worth the journey.

Now, it’s obvious that we can’t make a direct comparison between Torchwood and Doctor Who. The themes are similar, but the content and feel are markedly different. But we can look at the twenty-nine season/series grades so far to get an idea of how it fits within the Timestamps Project’s scope.

Torchwood Series One earned a 3.8 average. There are six seasons of Doctor Who, all of them from the classic era, that met that bar: The Seventh, the Tenth, the Thirteenth, the Fourteenth, the Twenty-Fifth, and the Twenty-Sixth.

Of course, we will be able to compare each series of Torchwood as they are reviewed here.

 

Everything Changes – 4
Day One – 4
Ghost Machine – 2
Cyberwoman – 4
Small Worlds – 3
Countrycide – 5
Greeks Bearing Gifts – 4
They Keep Killing Suzie – 3
Random Shoes – 3
Out of Time – 4
Combat – 3
Captain Jack Harkness – 5
End of Days – 5

Torchwood Series One Average Rating: 3.8/5

 

The Doctor Who universe continues to grow from here. Since I’m approaching the revival era from a (mostly) chronological order, our next stop is the first episode of the Sarah Jane Adventures. That series is all new territory for me since I haven’t seen a single episode.

After that, we’ll dive headfirst into the Series Three and meet Martha Jones.

 

UP NEXT – Sarah Jane Adventures: Invasion of the Bane

 

The Timestamps Project is an adventure through the televised universe of Doctor Who, story by story, from the beginning of the franchise. For more reviews like this one, please visit the project’s page at Creative Criticality.

Atlanta Comic Con 2019

 

Atlanta Comic Con 2019
Atlanta, GA – July 12-14, 2019

 

 

I will be at Atlanta Comic Con this year! I have three panels on Saturday, so come find me and say hi!

 

The convention schedule is available now. The list of confirmed guests, performers, and artists is available on the official site.

Atlanta Comic Con takes place in downtown Atlanta at the Georgia World Congress Center.

Note: All schedules are tentative until the convention ends.

 

Saturday 11:00a – So You Want to Start a Podcast (1 hour)
Room C109
Have you wanted to start a podcast, Or do you have one and just want to talk shop? Well this is the place that will talk about how to create a show, what kind of equipment you will need to start, and where to post your new shows. In this Q&A session we will hope to point you in the right direction.

Saturday 1:30p – The MCU: What Now? (1 hour)
Room C102
The Marvel Universe has been on the big screen now for over 10 successful years, but last year it all came crashing to a halt with a snap of a finger. Now one year later we have been introduced to Captain Marvel and have seen the results of Avengers Endgame, but what’s next? Join the crew from the Earth Station One Podcast as we talk about some possibilities for new directions for existing heroes and some new ones on the horizon. We will be recording this panel live for a future episode of our podcast.

Saturday 10:00p – Holy Pop Culture: Batman at 80 (1 hour)
Room C110
Batman turns 80 this year. Join us as we spend an hour talking about his evolution over eight decades as well as his influence on and presence in popular culture. Holy puns will be kept to a minimum.

 

 

 

Timestamp #TW13: End of Days

Torchwood: End of Days
(1 episode, s01e13, 2007)

 

The last big fracture that brings a family together.

Gwen and Rhys have a rare moment to themselves, but Jack calls with an untimely but important interruption: UFOs have been sighted over the Taj Mahal, police are clashing with soldiers from the English Civil War, and people believe they are signs of Armageddon.

Ianto recites biblical verses (what he calls Daniel 12:10 is really Daniel 12:8-9), and Jack brings news that everything worldwide is linked to Owen’s breach of the Rift. Institutions around the world, including UNIT, have their eyes on Torchwood. Owen and Tosh are dispatched to a quarantined hospital, and PC Andy Davidson calls Gwen with word of a Roman Soldier in lockup. Gwen and Jack drug the soldier and lock him away in the Hub. Gwen also sees a vision of Bilis Manger that apologizes to her.

Owen and Tosh find evidence of bubonic plague, the Black Death, at the hospital. Owen is rattled since he brought this upon Cardiff, and he channels that frustration into the medical staff. Meanwhile, Tosh sees her mother who brings an ominous message: Darkness is coming and Tosh must open the Rift to stop it.

At the Hub, Ianto brings word that the weevils are swarming. Once he’s alone, he also sees Lisa again, and his vision tells him to open the Rift.

I’m going to say that opening the Rift is a bad plan.

When Owen and Tosh return to the Hub, Jack unleashes on Owen for meddling with the Rift. The two men quarrel, resulting in Jack firing Owen. He also tells everyone else that they can follow Owen if they want, and Owen reminds Gwen that he’ll likely be Retconned within the next twenty-four hours and walks out.

Jack and Gwen visit Bilis at his clock shop, A Stitch in Time. Bilis reveals that he can step through time and see the whole of history, but his curse is that he doesn’t belong anywhere within it. He says that the only way to solve the fracturing of time is to fully open the Rift. He then disappears, only to leave a message for Gwen: Rhys is going to die horribly at some point in the future.

Gwen rushes back to her flat to find Rhys cleaning the oven. He won’t come with Gwen, so she stuns him and takes him to the Hub. He’s understandably upset, but she asks him to trust her. She returns to the operations area and talks with the team, with whom she has shared the vision. When the power goes out, Gwen and Jack run for the cells. With the power off, the cell doors have opened, and Rhys meets Bilis. Bilis stabs Rhys multiple times and vanishes as the power comes back. Jack and Gwen find Rhys, but it is too late. Gwen’s screams are heart-wrenching and soul-shattering.

Meanwhile, Owen is drowning his sorrows at a bar when he sees a vision of Diane. She tells him to open the Rift. It’s still a bad plan.

As the team mourns around Rhys in the examination area, Jack consoles Gwen as she lashes out at him. Owen rushes in, but while Tosh is happy to see him, Gwen is furious. Owen announces his intention to open the Rift, and everyone but Jack follows him to help. Jack tells them that it’s a trap, threatens to shoot Gwen, and insults each of them: Tosh and her fling with Mary; Owen and his death wish; Ianto and his Cyber-girlfriend; Gwen and her affair with Owen.

Gwen punches Jack and Owen kills him with his own gun. The team is shocked, but then starts gathering retinal images to unlock the subroutine to open the Rift. It’s at that point that Jack snaps back to life. The team evacuates the Hub only to find Bilis healding the arrival of Abaddon, an enormous vision of the devil that is stampeding through the city. It was cast out of time, and anyone in its shadow immediately dies.

Jack tells Gwen to take him to an open space, intent on feeding Abaddon with his all-you-can-eat life smorgasbord. Jack stands in the shadow, writhing in pain, and a bright blue light arcs from his chest to destroy the beast and seal the Rift. Gwen grieves over the dead body of Captain Jack Harkness.

The events reset the timeline with one exception: Jack is still dead. Owen, Ianto, and Tosh are resigned to his fate, but Gwen won’t give up. She sits with him for days despite the team’s growing worry about her. Ianto breaks down and cries into Jack’s coat, and Tosh nearly convinces Gwen to let Jack go.

She kisses Jack and starts to walk away when he wakes up, weak but alive. He gets dressed and reunites with the team, all of whom are happy to see him in their own way. Jack even forgives Owen and embraces him as the team’s black sheep weeps.

Later on, Jack and Gwen discuss the Rift. It’s due to become more volatile, and Jack tells Gwen what vision would have convinced him to open it during the crisis: “The right kind of Doctor.” He walks out to find the tank with the hand bubbling and glowing. He also hears the faint sound of the TARDIS materializing, to which he snatches up the tank and runs, leaving Gwen confused as the team returns with coffee.

Something has taken him. Jack is missing.

 

This story ties all of the threads together that have been strung across the last twelve episodes. Every one of our main characters has been broken in one way or another, and it’s this trauma that finally unites them for a common cause as a dysfunctional family. It brutally unearths everyone’s secrets for the bright light of day, and that honesty is healing.

The story twists and weaves in one way while being direct in others, linking the Torchwood series definitively with Doctor Who, and not just in the final moments. It was well-crafted and exhilarating, and a fantastic way to close this chapter.

 

Rating: 5/5 – “Fantastic!”

 

UP NEXT – Torchwood: Series One Summary

 

The Timestamps Project is an adventure through the televised universe of Doctor Who, story by story, from the beginning of the franchise. For more reviews like this one, please visit the project’s page at Creative Criticality.