Culture on My Mind – Review: Star Wars Smuggler’s Bounty Premiere Box

Culture on My Mind

Culture on My Mind
Review: Star Wars Smuggler’s Bounty Premiere Box
November 22, 2015

Smugglers Box Nov 15 1

The subscription toy box by mail model is nothing new, but it is certainly an expanding one. Popularized by Loot Crate over the last few years, the concept is simple: In exchange for a periodic fee, a box will arrive filled with collectibles focused on a theme. What started as a monthly box of collectibles for geeks has expanded into regular boxes of toys for pets, health food aficionados, doomsday preppers, and even more kinky pleasures. Whatever you want, there’s probably a subscription box for it.

Now there is one for Star Wars fans.

Powered by Funko, the same company behind the adorable cartoonish vinyl bobble-head dolls with oversized noggins, Star Wars: Smuggler’s Bounty promises to deliver completely exclusive items, valued at double the subscription price of $25, with a guarantee of no filler. One of the things that prevented me from investing in Loot Crate or similar boxes were reviews from friends who were disappointed; the boxes tended to have one or two big ticket items like t-shirts or action figures surrounded by the detritus or miniature five-page comics, stickers, and generic paper bookmarks or postcards. Funko’s promise that the entire box would effectively be a big ticket purchase sold me on trying the first installment.

The premiere box, focused on the villainous First Order of The Force Awakens, was shipped via UPS and was transferred to the USPS for delivery, and it made no bones about what it was. It boldly stated on the outside that this was a box full of goods from a galaxy far, far away – or at least as far as the CollectorCorps.com headquarters in Dallas, Texas. The box was very durable and was sealed with a strip of packing tape.

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The front flap of the box pulled out and opened the top like a treasure chest, revealing two items attached to an intermediate platform. The first was an embroidered patch showcasing a TIE pilot from the new movie. The second was a collectible Kylo Ren trading pin. Both of these items looked like something of the same quality that is found at the Disney Parks.

Smugglers Box Nov 15 3

The platform folded up to reveal the depths of the bounty, including a simple badge lanyard and a navy blue Funko t-shirt with the First Order stormtrooper, along with two Funko Pop figures. A friend of mine who also signed up for the box received a Kylo Ren shirt instead, so they appear to be randomized around the First Order theme.

Smugglers Box Nov 15 4

I received the chrome-plated Captain Phasma and a pure black TIE pilot, and after looking at the back of the boxes, there is another TIE pilot with red stripes in the series. I wonder if it was randomly packed or if it will be an hard-to-find exclusive available later on.

After it was revealed to be in the box a month ago, the Captain Phasma figure was one of items I was anticipating most. The figures on store shelves are painted a metallic gray, which isn’t quite the same chrome effect we’ve seen on the character in the trailers. The chrome Phasma adds an extra (forgive me) pop to the figure.

The Star Wars Funko figures have all been on attached to a logo-branded pedestal, which is fairly unique in the brand. Other figures I’ve purchased stand alone, and the TIE pilot I received in this box is removable from its pedestal. I don’t know if this is a unique feature, or if it didn’t get a couple of dabs of glue before leaving the assembly line.

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By my estimation, Funko delivered on their promises of value and content. The figures go for around $10 in stores, and the t-shirt is of the same quality you’d find at sites like TeeFury for $10-15. Hot Topic sells the Funko Pop shirts for $20-25. The pin, patch, and lanyard all go for about $5 at Disney Parks, and while they are the low end items of the box, they certainly beat the socks off mini-comics and postcards.

In addition to the $25 every other month plan, Smuggler’s Bounty also offers a yearly plan for $150 (payable all at once) with an exclusive gift on the anniversary of subscription. The January box has already been announced with a Force Awakens Resistance theme and a focus on the spherical droid BB-8.

The Force is strong with this box, and I’m definitely willing to take home my share of the bounty once more.

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Culture on My Mind is inspired by the weekly Can’t Let It Go segment on the NPR Politics Podcast where each host brings one thing to the table that they just can’t stop thinking about.

For more creativity with a critical eye, visit Creative Criticality.

Culture on My Mind – Movie Review: Nintendo Quest (2015)

Culture on My Mind

Culture on My Mind
Movie Review: Nintendo Quest (2015)
October 23, 2015

“The game doesn’t start until you say YES.” –Rambo (1987)

The challenge: One man must purchase all 678 games made for the Nintendo Entertainment System in thirty days, but cannot use the internet to buy anything.

That man is Jay Bartlett, a Nintendo fan from the very beginning, and his challenge took him on an epic road trip through Canada and the United States. During his quest, documented by friend and filmmaker Rob McCallum, he learned some valuable lessons about himself and his passions, and discovered how every cartridge has a story.

Nintendo Quest chronicles Jay’s journey over ninety minutes, including a deep look at the enduring legacy of the NES and Nintendo’s fandom overall. Where most documentaries become encumbered by the weight of their subject matter, this film establishes a good variety of segments to break up what could be a monotonous sequence of visiting used game stores and watching the miles tick by. The music and visuals are very reminiscent of the NES atmosphere of the ’80s and ’90s, including a ticker in the corner of the screen that tracks Jay’s progress and budget like experience points and a health point bar.

There is some good drama in watching Jay deliberate over buying the games, especially since it tears him from his comfort zone and requires him to negotiate deals and confront his introverted personality. Jay still has to work his day job during the quest, and the reality show aspect for this part of the presentation makes you want to cheer for him. It also made my childhood, which spent thousands of hours mashing buttons on channel 3, grin ear to ear with the memories.

As Jay’s story progresses, McCallum takes the opportunity to interview fellow gamers and celebrities and experts in the field about what makes the original Nintendo system so special. Along with the common themes of memories and family, there is particular emphasis on Nintendo’s ethic during the height of the 8-bit system’s unparalleled popularity: The company and their developers set aside their inhibitions and embraced the zany and the imaginative. In today’s era, video games provide rich settings and deep stories, but the Nintendo plunked down a hero in a strange bare bones environment and let the player tell their own story with the press of every button, and perhaps that’s why the NES continues to thrive decades after it stopped being produced.

Nintendo Quest strikes a variety of tones from high and low to happy and sad, and as Jay meets his heroes and pushes to the very end of the road to succeed, you can tell that he has gained so much more than a collection from the journey. Just like the object from the surprising resolution of the quest, he now has a story to go with his passion. It’s not so much about checking the boxes and putting the plastic on the shelf, but really about loving what you love regardless of what everyone else thinks, and going where that passion takes you.

It’s a book we could all afford to take a few notes from ourselves.

Nintendo Quest is available via Vimeo on demand.

My Rating: 8/10
IMDb rating: 5.6/10

Originally published to RevolutionSF on October 19, 2015

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Culture on My Mind is inspired by the weekly Can’t Let It Go segment on the NPR Politics Podcast where each host brings one thing to the table that they just can’t stop thinking about.

For more creativity with a critical eye, visit Creative Criticality.

Culture on My Mind – A Symbol, for Which it Stands

Culture on My Mind

Culture on My Mind
A Symbol, for Which it Stands
June 23, 2015

The power of symbols is not lost on me, and I often find myself divided between two camps. On the one hand, symbols can carry a tremendous amount of weight and history. On the other, symbols can be repurposed and reclaimed to support anything.

The most obvious historical example is the swastika, which originally was a sign of luck across various cultures that became a symbol of oppression and hatred. Unfortunately, negative connotations often carry more weight than positives, easily rendering the positive meaning impotent. Now, the swastika is avoided in Western culture because of its connection to the Holocaust.

In the United States, the Confederate Battle Flag is a prevalent symbol south of the Mason-Dixon Line, and is used to rally southern pride. Developed during the American Civil War as a distinctive symbol (since the Confederate States of America’s official flag was confusingly similar to that of the United States), each star signified a member state in the new nation, and was indicative of the unified drive for states’ rights that sparked the rebellion. It has two visually similar cousins, the Second Confederate Navy Jack and the battle flag of the Army of Tennessee.

The battle flag of the Army of Tennessee, commonly displayed as the Confederate flag.

As it signified “states’ rights,” I supported the South’s continued use of the flag, even with the understanding that the Civil War was also partly driven by the topic of slavery.  I had no concrete proof that slavery was the prime reason for the tensions, but was instead a secondary concern. Even in 1860, a year or so before the Civil War began, slavery was treated as a states’ rights issue; Southern Democrats endorsed the practice, Republicans denounced it, and Northern Democrats said democracy required the people to decide locally, state by state, territory by territory.

It should go without saying that I do not personally support slavery, but to understand the motivations of the time, I also need to consider the era. It wasn’t necessarily a moral issue, but rather a political one.

Then I found the Cornerstone Address.

The Constitution of the Confederate States of America was adopted on March 11, 1861. Ten days later, Alexander Stephens, the vice president of the new nation, delivered a speech in Athens, Georgia that outlined the fundamental differences between the CSA and the USA. Among those differences was what he called the “immediate cause” of secession and rebellion: Slavery.

Our new government is founded upon exactly the opposite idea; its foundations are laid, its cornerstone rests, upon the great truth that the negro is not equal to the white man; that slavery subordination to the superior race is his natural and normal condition. This, our new government, is the first, in the history of the world, based upon this great physical, philosophical, and moral truth.

Deeper into the address, Stephens elaborates on this fundamental difference, lamenting that the United States was “attempting to make things equal which the Creator had made unequal.”

After applying the lens of modern society to this revelation, I had no choice but to step back from my support of the states’ rights argument: It’s plain as day that the core point of contention between the Blue and the Gray wasn’t state autonomy at all, but instead a policy of oppression and subjugation that we deplore in modern times. In fact, this nation fights against such policies and regimes in foreign countries all the time. Why is it any different when the conflict is here at home?

Historians often ignore this speech, and detractors suggest that it was only one speech by one man over a century ago, so it shouldn’t matter. The problem lies in the man who delivered the address. The Office of the Vice President was nearly identical between both the United States and the Confederate States, and therefore held the same authority when speaking with the power of the position. Consider if any sitting Vice President in the modern era made a similar speech about using executive or legislative policy to enable subjugation of a race. He or she would be castigated, repudiated, and likely forced to immediately resign.

The articles of secession provide further evidence: Four of the states issued additional declarations of cause that strongly defended slavery as a reason to secede. Those four states – Georgia, Mississippi, Texas, and South Carolina – were among the first seven to leave the Union. Texas and two other states – Alabama and Virginia, the fourth and eighth states to secede, respectively – mentioned slavery in their secession acts. Of the six states with slavery as a declared priority, five of them were among the seven state signatories to the Confederate Constitution. That’s a clear majority of the founders of the Confederacy.

It’s clear with respect to history that the Confederacy stood for racism to achieve states’ rights, and the ends cannot justify the means.

I certainly don’t suggest that anyone who uses the symbols of the Confederacy is a racist or supports slavery, but I do believe that the motivations of the past should be considered when voicing support. Boldly proclaiming that “the South shall rise again” takes on a whole new tone when the true aims of the defeated Confederate States are added to the mix.

I believe citizens and governments should honestly deliberate over state-sponsored use of Confederate symbols. These symbols have power and history, and as mentioned before, the negatives tend to outweigh the positives. States speak for their citizens, and should not wave the sins of the past over the families of the oppressed.

I don’t support a full ban of the symbols, as bans create an allure of mystery and taboo. We as a people need to learn from our history and mistakes, and never forget the past. To that end, I believe that the southern states should seriously consider removing the Stars and Bars from flagpoles, and to paraphrase Indiana Jones, place them where they belong – in a museum.

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Culture on My Mind is inspired by the weekly Can’t Let It Go segment on the NPR Politics Podcast where each host brings one thing to the table that they just can’t stop thinking about.

For more creativity with a critical eye, visit Creative Criticality.

Culture on My Mind – Best Day of Television

Culture on My Mind

Culture on My Mind
Best Day of Television
June 5, 2015

A meme has been making the rounds on Facebook about getting children into nature, claiming that kids “don’t remember their best day of television.” Thankfully, many of the people in my geeky circles have torn it apart with their best life-changing television memories.

Photo originally posted by the Children & Nature Network page on Facebook

Mine was May 23, 1994. The episode was “All Good Things…”, the series finale of Star Trek: The Next Generation. It was the first time I had ever seen a television show do what is now considered a proper wrap-up of story lines from the series, and it still ranks up there with “Goodbye, Farewell, and Amen” from M*A*S*H as one of my favorites farewells in television history.

While the Children & Nature Network has a point in unplugging kids and getting them into the world around them – I spent a great deal of time in nature and away from tech in my youth over many years working on my Eagle Scout award and as a volunteer Trail Patrol member at Antelope Island State Park – this meme easily glosses over the effect that good television has on people. Good stories, regardless of medium, transport your imagination away from the burdens of reality and allow you to dream and hope, and fosters creativity.

Yes, even kids can understand the burdens of the real world and create imaginative wonders to solve them. Anecdotally, I know a successful filmmaker and writer who escaped abuse at home through the wonders of Star Wars. A more concrete example is the duo of Jerry Siegel and Joe Shuster, the high school teens who created Superman to battle the social injustices of the 1930s.

My love of speculative fiction stems from being introduced to Star Trek and Lost in Space by my father, and the plethora of action, adventure, and science fiction that dominated the 1980s television landscape. My imagination is still fueled by those memories to this day.

In the end, kids will remember their best days so long as those days are spent seeking their bliss. The trick is finding out what fuels their passions while guiding them into the world at large. All things in moderation.

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Culture on My Mind is inspired by the weekly Can’t Let It Go segment on the NPR Politics Podcast where each host brings one thing to the table that they just can’t stop thinking about.

For more creativity with a critical eye, visit Creative Criticality.

Culture on My Mind – Cleaning Up After the Storm: Reflections on Black Widow in the Age of Ultron

Culture on My Mind

Culture on My Mind
Cleaning Up After the Storm: Reflections on Black Widow in the Age of Ultron
May 14, 2015

scarlett

Natasha Romanoff, better known as Black Widow, is a strong female character and role model in Marvel’s Cinematic Universe.

Throughout the movies so far, she has held her own as an agent of SHIELD and as an Avenger. She has capably stopped threats both on a planetary and galactic scale, ranging from Justin Hammer’s robot army and HYDRA to Loki and the Chitauri. In the aftermath of Avengers: Age of Ultron, her status remains unchanged.

Both critics and audiences have responded phenomenally to the newest installment in the record-breaking franchise, but complaints have still arisen about how Black Widow has been treated by marketing and the film itself. Chief among those grievances is the phenomenon of “Mommy Widow,” a claim that writers and directors are betraying the character by spotlighting her maternal instincts.

In the film, Romanoff and Bruce Banner (human alter-ego to the Incredible Hulk) have developed a relationship. During a peaceful interlude at Hawkeye’s pastoral farmhouse, Romanoff and Banner are discussing their future together, and Banner laments that they can’t have the life that the archer does: a happy nuclear family. The roadblock, he claims, is the Hulk, which is always one angry moment away and, in all likelihood, is now a genetic curse.

To defend her position – a woman who is proactively seeking companionship instead of being the lustful target of the male gaze – Romanoff shares the details of the backstory the audience discovered minutes before thanks to the induced hallucinations of the Scarlet Witch’s mental sorcery.

Natasha became the assassin she is today in a place called the Red Room. In the flashback, we see that her training was intense (to say the least), and that part of that training was taking human life. Romanoff’s graduation ceremony was her own mutilation.

“You know what my final test was in the Red Room? They sterilized me, said it was one less thing to worry about. You think you’re the only monster on the team?”

Romanoff wasn’t calling herself a monster because she couldn’t have children. She simply wasn’t. The agency behind the Red Room, presumably the KGB, cut her apart in an effort to create the perfect killing machine. As seen in Iron Man 2 and The Avengers, Romanoff is trained to use her sexual allure as a weapon. One can assume that this makes KGB assassins similar to secret agents like James Bond, a man who is famous for having sex in every one of his nearly 25 films just to get to the target.

This is the origin of all that “red in the ledger” that Widow wants to erase. She’s not lamenting the loss of her motherhood, but rather the lack of free agency that chains her to her work. She considers herself a monster that was created the moment her freedom was taken away.

The “Mommy Widow” argument continues in a discussion of her role on the team. In Age of Ultron, she’s racing to the rescue and picks up Captain America’s discarded shield, stating, “I’m always picking up after you boys.”

That snarky line is more of a window to her role on the team than it seems. Since her debut in Iron Man 2, Romanoff has been saving the Avengers or delivering a critical hit in every film. In Iron Man 2, she pretty much single-handedly took out Justin Hammer’s guards and helped to shut down his robot army. In The Avengers, she brought Hawkeye back from his Loki-induced stupor and wielded the scepter to shut the Chitauri portal. In Captain America: The Winter Soldier, she literally guided Captain America to not only avoid capture by Hydra but was also instrumental in stopping their genocidal plan. She is, in every sense of the phrase, always picking up after the team. She’s the deal closer.

From the very beginning, Romanoff and Coulson have been the guardians of the Avenger Initiative. They were the front line, courting and babysitting Tony Stark, pushing the right buttons to incorporate Banner, investigating Thor’s arrival, and integrating Captain Rogers to the current era. In essence, they were the parents of the movement, always working for and reporting directly back to Fury. That is a huge amount of development for two characters who started out as secondary non-solo-film roles. They may not have major leading roles, but they are the heart of this universe, and continue to be in their respective roles as team leaders in different branches of SHIELD.

Part of that character development comes back to the relationship with Banner, a pairing that critics claim is Mommy Widow’s arrival at motherhood with a bouncing baby Hulk to nurture.

In The Avengers, it was plainly obvious that Romanoff had only met Banner on paper. She respected the man and outright feared the power of The Other Guy. She set up a typical martial sting operation, complete with a strike team, to take Banner down if necessary. Admittedly, that’s a 180-degree spin from where they stand in Age of Ultron.

However, the film clearly establishes that the Avengers haven’t just been sitting around waiting for the next movie premiere since we saw them last. They explicitly mention that it has been a long hunt for Loki’s scepter, and that means that the team has been working together for a significant time off-screen. The Avengers have developed a great sense of teamwork, as evidenced in the film’s opening gambit at the Hydra base, as well as a way to tame the Hulk when they need him to “Code Green” against a threat.

This wasn’t the only development that occurred off-screen: Stark built more suits after he “Clean Slated” his entire line in Iron Man 3, and overcame his PTSD from the Battle of New York; Rogers and Stark developed a new uniform for the captain, including a short-range retrieval system for the iconic shield; Stark Industries built at least one new model Quinjet (since SHIELD no longer has the capability) and a series of automated armor-bots; the world has come to resent the Avengers and the havoc they wreak; and Hawkeye had a family.

The Marvel Cinematic Universe is so vibrant and alive that it continues to breathe and evolve even though the cameras are off.

The fact that this team picked Romanoff, the character who feared the Hulk the most, to be his handler speaks volumes about her character and role on the team. It is reasonable that the Romanoff/Banner relationship has grown beyond Widow being petrified of the Big Guy because their lives have continued between the films. That makes Widow more than just a swooning love interest with mommy issues and even more than just an ass-kicking blunt instrument to deploy in battle.

Romanoff is three-dimensional, and therefore a truly strong, living and breathing female character instead of the typical comic book trope of a pair of absurdly large walking breasts in spandex waiting for a fridge to fall into.

Even without a solo film outing (which is no excuse for her not to have one), Natasha Romanoff’s status as a strong female character and respectable role model in Marvel’s Cinematic Universe remains intact and promises to remain that way for the foreseeable future.

Cross-published to RevolutionSF on May 13, 2015

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Culture on My Mind is inspired by the weekly Can’t Let It Go segment on the NPR Politics Podcast where each host brings one thing to the table that they just can’t stop thinking about.

For more creativity with a critical eye, visit Creative Criticality.

Culture on My Mind – Thoughts on Gotham

Culture on My Mind

Culture on My Mind
Thoughts on Gotham
May 11, 2015

I’m not the typical comic book property fan. I don’t care about canon from book to screen – I’m able to read, and if I wanted to experience the adventures in the pages, I’m more than capable of consuming them – but I do care about consistency within the story itself.

That’s where Gotham has failed. The first season of the show started with such promise, but the weaving plot threads stumbled along the way and betrayed that potential.

The pilot episode premiered back in September with a bang, introducing squeaky clean Lieutenant James Gordon to the gritty and grimy of Gotham City. His first case is the Wayne murders, and we get the clear dichotomy between lawful good Gordon and his partner (and embodiment of the city) Harvey Bullock. The further dynamics established with Oswald “Penguin” Cobblepot defying his employer, up and coming crime boss Fish Mooney (a new character to the Bat-Catalog), and the city’s officials being beholden to the Falcone and Maroni crime families intrigued me.

In the first couple of episodes, the threads were clearly established. I wanted this show, billed as an origin for Jim Gordon, to succeed.

Jim Gordon has always been a great supporting character in my opinion. He’s typically portrayed as a paragon of law whose methods of cleaning up Gotham won’t work, but he can’t violate his moral fiber to personally use methods that will work. Hence, he turns to the man who can do what the law cannot, and we get a vigilante called Batman.

With this in mind, I was excited for this show. Gotham’s Jim Gordon had everything stacked against him from the very beginning: The crime families are in a cold war, and everyone including the police are afraid to go against the status quo and either lose their power or bring that power down upon them. I wasn’t expecting him to clean up the city, since that’s Batman’s job in the next decade, but rather make enough of an impact (and survive long enough) to become the commissioner who enables Batman’s crusade.

The first quarter of the season led me to believe that the season arc would revolve around the mob cold war. Instead, it focused on a considerable deal more, including trying to establish origins for all of the Bat-Villains. Trying to develop all of those threads killed the momentum of the first season, especially in the middle third.

How would I have approached it?

The overarching story should have been about the mob cold war, culminating (as it partially did in the finale) with Fish Mooney having played both sides against each other and Cobblepot having played her, sought his revenge, and stolen her victory to become the new boss of organized crime. Falcone could survive and slink into retirement as he did, and Maroni could remain dead. The entire Dollmaker subplot could have been completely excised, as it just felt like filler to stretch the season and remove Fish from the playing field until the finale.

Under that umbrella, the first subplot could have been Gordon’s efforts to stem the corruption in the police force. I loved his defiance of the mayor and commissioner, and his outwitting them when they tried to silence him by demoting and reassigning him. I loved the commissioner’s attempt to discredit and/or remove Gordon’s threat to his power by setting the Ogre on the detective’s trail.

What I didn’t like was the Barbara Kean subplot.

If the writers follow the comics, which I don’t expect, Barbara is eventually supposed to marry Gordon and start a family with him. The problem is that they have removed any sympathy I have for the character by stripping away the promise of her being an emotional anchor and support for Gordon in a city that stands against him. If they wanted to make her more complex, the troubled backstory they provided sufficient complexity, and they could have removed Gordon’s support by sending Barbara off to work through her issues but still remain sympathetic to the audience and Gordon.

As it stands with this multiple personality/nonsensical drugged-by-the-Ogre-fugue-state storyline, if they choose to reunite them later it will feel artificial. She may or may not have killed her parents in cold blood. A lawful good character like Gordon wouldn’t settle for that. Even if she’s dead after attacking Leslie Thompkins, who should not have been counseling someone with a conflict of interest, she’s still not someone that Gordon would name his daughter after.

Also, where did Renee Montoya and Crispus Allen go? These two could have been fantastic allies to help rally behind Gordon as he stems the police department’s corruption. Instead, they are wasted. So is the subplot about the commissioner’s illegitimate daughter, which Gordon could have used to topple Commissioner Loeb after the Ogre storyline started.

This subplot could have been resolved with a power vacuum in the Mayor’s office after Gordon reveals the corruption and mob ties. District Attorney Harvey Dent, Montoya, and Allen stand with Gordon, and the next season is set up for a subplot with a now scared commissioner secretly teaming with Bullock to find a way to stop Gordon’s crusade. This also opens the door for the typical “Penguin runs for Mayor” storyline.

The second subplot could have been Bruce Wayne’s quest for the truth, which was actually one of my favorite parts of the season even though it was only tangentially related to Gordon’s story. Both he and Gordon know that Pepper was a scapegoat in the pilot, and the investigation could have been handed off to Wayne as Gordon got pulled into the first subplot’s machinations. The investigation could have proceeded pretty much the way that it did, but tightened up with less involvement from Gordon. Bruce earns his “world’s greatest detective” stripes by unraveling the secrets, digging into Wayne Enterprises, and going through the cloak-and-dagger that he and Selina Kyle performed. Sure, have Bruce discover the cave and how his father also fought against the corruption in his own corporate house. But Bruce Wayne’s story should be minimized in a series about Gordon’s origins, and as such, he should have been involved for about only 60 to 75 percent of the entire season’s episodes.

As this subplot ends, Wayne gains an ally against the corporation in Lucius Fox, he and Alfred grow much closer as he recovers from the trauma of the murder of his parents and discovers his new life’s calling, and Selina departs just as she did to join Fish Mooney (in a more meaningful capacity than the twenty minutes in the season finale) before slinking into the shadows after Fish’s death. This sets up a smaller subplot for Season Two where Bruce discovers his heritage, Wayne Enterprises potentially endorses Cobblepot for mayor, and Bruce and Alfred decide to travel abroad and start rallying allies against the corporation. Bring back Sean Pertwee from time to time, but leave Bruce to evolve into the cape and cowl. There are also opportunities for Falcone to return in a limited capacity to provide information (for a price) regarding the Wayne murders.

Finally, each season should focus on evolving one (and only one) Bat-Villain, with the Penguin and possibly (and minimally) Selina Kyle as common threads. The second season could start showing cracks in the good façade of Harvey Dent or perform a longer and more realistic slip into schizophrenia for Edward “Riddler” Nygma. Nygma was best when he was subtly creepy, and by the end of Season One, he lost that quality in the sudden 180 spin into complete supervillain mode, which also removed some of the magic in the series. Even better, remove the schizophrenia and simply make him completely sane and malevolently intelligent. Not every villain needs to have some kind of psychological break.

Overall, Gotham is a mess, but I don’t think it’s unsalvageable. I’ll be tuning in for the first part of Season Two, but I can’t guarantee much more beyond that if it doesn’t start pulling together. The show needs a clear roadmap for every season to help it reach the potential that I still see. The acting is great from many of the starring roles, and they deserve the chance to shine in a tight and coherent story.

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Culture on My Mind is inspired by the weekly Can’t Let It Go segment on the NPR Politics Podcast where each host brings one thing to the table that they just can’t stop thinking about.

For more creativity with a critical eye, visit Creative Criticality.

Culture on My Mind – Book Review: “Player Choice” by Jeff Deck

Culture on My Mind

Culture on My Mind
Book Review: “Player Choice” by Jeff Deck
April 17, 2015

Jeff Deck, co-author of The Great Typo Hunt, recently reached out to me to promote his new novel Player Choice. He provided me a copy in exchange for an honest review.

It’s 2040. With neural implants, people can play games in an immersive virtual reality known as the aether space. Game designer Glen Cullather has a plan for the most ambitious aether game ever imagined: a fantasy epic that gives players the freedom to do anything.

But Glen’s own life is fragmenting into alternate realities. He can’t tell whether his aether game idea has succeeded, or failed miserably. And Freya Janoske is either his biggest rival, or his most intimate partner. Glen must figure out what’s real and what’s, well, fantasy—for his own survival.

Player Choice is a fast-paced gaming sci-fi adventure that dares to ask: What happens when unreality becomes our reality?

The protagonist, Glen Cullather, is a successful game programmer. He lives in a world not too far from our current reality where technology dominates everyday life, from interactive semi-sentient digital assistants to fully-capable AIs who can run entire companies. Gaming is immersive in shades of today’s Oculus Rift and Star Trek’s holodeck technology, and Glen is on his way to pitch a new experience called Novamundas to the company’s board of directors when his entire world goes sideways.

The story is quickly paced and the mystery around the reality of Glen’s situation is exciting. It kept me engaged and drawn back to the pages, as did the cognitive exercise of what else this universe could explore. The characters were diverse and colorful, and the social message was clear as the story drew to a close, warning readers of the potential pitfalls from over-reliance on tech and limited decision making.

Novamundas is built on the philosophy of providing choice to the players by trying to make them think beyond the hack-and-slash that dominates the gaming scene, even to the point of making violent problem-solving in the virtual world a chore rather than a quick means to drive the game’s story.

This is in contrast to the game’s creator, who is limited by his own tortured past: Glen’s own agency is limited by mental trauma that he hasn’t worked through, which leaves him as man who treats women and himself poorly. For that reason, I had a hard time identifying with Glen. It was necessary for the hero to be a flawed character, but he was not a hero that I could cheer for.

Similarly, Freya Janoske was hard to identify with because of how she was filtered through Glen’s experiences. Since this story is told entirely from Glen’s point of view, every interaction is laced with his prejudices and biases. Again, it’s a great way to tell Glen’s story, but it also becomes difficult to develop a sympathetic relationship for supporting characters when every interaction before the final three chapters is completely subjective.

The second half of the story is dominated by the aether world of the game as Glen’s goals start to coalesce. The game itself is quite interesting, and the dynamics of emphasizing creativity over violence are intriguing, but the story is bogged down in the nuts and bolts of skills, attributes, and gaming mechanics. It made sense to me as a casual gamer, but the details and gamer lexicon might potentially derail the story’s flow for anyone not well-versed in the gaming world, which adds an accessibility hurdle to the moral message.

The pacing is more evident in the second part, especially once the characters realize the urgency of their situation. The actual core conflict and the goals of the antagonists – yes, bad guys with actual goals and moderately complex motivations! – was very fun to think about. Unfortunately, I think the pace hindered Glen’s character growth as he is forced to react quickly to each development and never gets a chance to really reflect on what he’s learned about himself or resolve his inner demons. The story actually ends at the beginnings of his healing process, which left me feeling like I’d been cheated out his complete arc.

What this story did do for me is make me think. From a morals, messages, and meanings standpoint, it leaves several avenues to explore in how a society exists in a world dominated by technology. While it’s far from being neatly wrapped with a big red bow, that aspect of science fiction exploring the human condition through allegory was refreshing.

Overall, I give Player Choice three and a half stars out of five. For Goodreads and Amazon, which don’t deal in halves, I’ll bump it to four.

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Culture on My Mind is inspired by the weekly Can’t Let It Go segment on the NPR Politics Podcast where each host brings one thing to the table that they just can’t stop thinking about.

For more creativity with a critical eye, visit Creative Criticality.

Leonard Nimoy (1931-2015)

Culture on My Mind

Culture on My Mind
Leonard Nimoy (1931-2015)
February 27, 2015

It’s difficult to fathom right now, but a legend is truly gone.

Leonard Nimoy, icon of the stage and screen, has died at the age of 83.

Similar to most fans of his work, I knew him best as the stoic Mr. Spock in the Star Trek franchise. In that role, Nimoy portrayed a half-human, half-Vulcan science officer who was (supposedly) devoid of emotions and driven purely by logic. Ironically, he was the lens through which the show could analyze the human condition. His character acted in concert and counterbalance with McCoy’s emotion and Kirk’s authority, and became an Aristotelian trifecta by embodying logos, punctuated by pathos and the ethos of expertise and (later) command. Spock was perhaps the most well-rounded and defined character in the franchise.

Mr. Spock helped me in my youth as a role model for my awkwardness and gracelessness in social situations. Spock was an outsider among the Enterprise crew, but was well-respected for being an expert in his field and was also a valued friend. He was my favorite original crew member.

Of course, Mr. Nimoy was more than Spock. Beyond Star Trek, he was an accomplished actor, both on screen and stage as well as off screen with his fantastic and easily recognizable voice. He also was a director, producer, writer, singer, poet, and photographer.

I had the chance to see him on a panel at Dragon*Con, and his candor and humor was admirable. He sparred quite well with William Shatner on that stage, and his passion for life was palpable.

He was a quick wit, a true artist, and a kind soul.

It’s easy to say that he will be missed. It’s hard to quantify just how much.

 

Spock Chair

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Culture on My Mind is inspired by the weekly Can’t Let It Go segment on the NPR Politics Podcast where each host brings one thing to the table that they just can’t stop thinking about.

For more creativity with a critical eye, visit Creative Criticality.

My Only Hope for Star Wars: The Force Awakens

Culture on My Mind

Culture on My Mind
My Only Hope for Star Wars: The Force Awakens
February 11, 2015

Star-Wars-The-Force-Awakens

I sincerely have one hope for Star Wars: The Force Awakens.

I hope that it is good.

As silly as it sounds, I hope that is a good movie. Not just good in the it’s a movie with the original cast and has the words star and wars in the title so it has to be good sense, but rather the knock your socks off even if this is the first thing you’ve ever seen in the franchise and even Siskel and Ebert would have given this thing four thumbs up and more if they could find more hands sense.

My reasoning is pretty simple. There were sixteen years between Return of the Jedi and The Phantom Menace, and no matter how good the first prequel could have been, I don’t think it would have mattered. There was too much hype, and too many expectations among fans of the original trilogy. I grant that The Phantom Menace (and by extension the prequel trilogy as a whole) did not meet its true potential. It could have been more, and I fully acknowledge the faults. But, it was by no means as bad as the original trilogy fandom would have the world believe.

As The Phantom Menace and the rest of the prequels debuted, original trilogy fans took to the internet in droves to tear the films apart. Many of them waved their “I watched the first Star Wars (with no bloody Episode IV or A New Hope attached to it) in theaters so I know what makes a good Star Wars movie” privilege in the face of new fans. Critical reviews, both professional and otherwise, took the movie to task by addressing fandom, citing how real fans would disavow the new films, and how those who liked them should move out of their parents’ basement. The Red Letter Media reviews are particularly venomous, but are celebrated among the crowd dominated by bitterness even ten years after the last prequel debuted.

Of course, that’s after The Phantom Menace made $431 million domestically. That’s a lot of multiple viewings for a film that supposedly sucks so bad, but I digress.

Star Wars has become a generational fandom, and each new set of fans is usually kids: There was a set of fans who came to the franchise in 1977-1983, a set who came to it with the heyday of the novels in the late ’80s and early ’90s, a set that joined with the Special Editions and prequels (1997-2005), and a set that came of age with The Clone Wars. The Force Awakens will usher in a new generation of fans who will likely be kids as well.

I don’t want the prequel generation to develop the same bitterness about their fandom that their OT and novel era counterparts have.

Prequel fans deserve better than they have been offered. Sequel era fans deserve a fan community based on fun and love, not venom and hatred.

I’ve talked and written at length about how, first and foremost, fandom should be fun. No matter the franchise, this is all entertainment, not life and death matters. Being critical about the content and execution of the material is important, but being bonked on the head for the things that you love by self-instated gatekeepers is not fun.

Critical analysis and review should be limited to the material and never extended to the fandom. It is ironic that a fandom built around geeky exploits and adventures, a community that has long lamented and fought against bullying by others like the stereotypical “jocks,” should in turn bully their own for not walking the right way. I’ve fallen away from Star Wars fandom in recent years because of the way that older fans treat younger fans. Star Wars has lost part of the innocence and excitement that it once had, and not because George Lucas violated childhoods, but because time and again the fandom has forgotten Wheaton’s Law in their critiques.

I don’t want the prequel generation, the group that opened their eyes to the franchise with The Phantom Menace, the group that knows what it feels like to be bonked on the head continuously by older generations, to fall into that darkness. They need to remember that “real” Star Wars fans are anyone who loves the magic of Star Wars. They need to remember how it feels to be told that their opinion “can’t be trusted” based on what they like.

I’d like to think that my generation and the first generation of Star Wars fans can be brought back from the brink of bitterness, but I don’t hold much hope for it. I believe that many of them are beyond redemption for sacrificing their own for the honor of being right on the internet.

I want The Force Awakens to be so good that fans can look on it in admiration and joy, basking in the happiness and escape that fandom should embody. I want prequel fans to avoid the fate that befell the generations that came before. I want them to be critical without feeling the need to attack their own tribes. I want them to remember that it is okay to not like things.

I want them to remember what it means to be a fan and not a self-appointed savior of the franchise.

I want them to remember the feeling they felt when they heard the Star Wars theme in theaters for the first time.

I want them to remember what it means to be a Star Wars kid.

Most importantly, I want them to help new fans to find that moment as well.

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Culture on My Mind is inspired by the weekly Can’t Let It Go segment on the NPR Politics Podcast where each host brings one thing to the table that they just can’t stop thinking about.

For more creativity with a critical eye, visit Creative Criticality.

Culture on My Mind – Movie Review: Batman Returns (1992)

Culture on My Mind

Culture on My Mind
Movie Review: Batman Returns (1992)
September 4, 2014

Batman Returns is the oft-maligned second child in the Tim Burton-directed Caped Crusader family. Expectations were so high after the first film that, while being an otherwise enjoyable experience, it had no other choice but to disappoint audiences looking for another Batman.

The thing is, this film isn’t supposed to be Batman, and it shows from the beginning with a dark title sequence that tells the origin story of the film’s baddie, The Penguin, to move that element of the plot along during an otherwise useless section of the film. This entry has similar visual styling to the first movie, but the color palette is brighter overall. The sets are better lit and Gotham feels larger and more open with more color added to the shadows and dour grays that dominated the original. This element reaches grotesque levels with Selina Kyle’s apartment, which is dominated in shades of pink to remind the audience (beyond the blatant sexism of Max Shreck) that she is a caricature of the stereotypical female secretary. It’s annoying (and potentially insulting) in its directness, but acts as a deliberate contrast to the strong femme fatale that is Catwoman. It also serves as a setpiece to visually facilitate her destructive transformation. The more lively palette does contrast with the darker, more violent fight scenes in an attempt to convince the viewer of the thematic duality with Catwoman and Batman.

This installment has more of the Burton/Elfman whimsical eccentricity that their collaborations have come to be known for, including sweeping camera pans over highly detailed miniatures with soaring but eerie choral scores. Additionally, the set decoration also retains the art-deco gothic noir mix of the original, melding it with elements of the ’60s camp. All of those exaggerated elements combine with some additional sexual innuendo over the first film to make a still entertaining but slightly lower quality experience. In all honesty, this film has trouble deciding if it wants to be the successor to the 1989 Batman, the 1960s series, or both. That indecisiveness hurts the experience.

Regarding the themes and the plot, this film has trouble deciding how to discuss duality. Catwoman’s motivation is to kill Shreck in both revenge and an attempt to reconcile her new identity. Penguin’s motivation makes less sense, as it seems he wants to gain power over Gotham by killing all of the first born sons and becoming a dictator to, in some way, get revenge against his parents and the society that led to his exile. When Batman stops this threat, Penguin resorts to destroying Gotham to destroy Batman. Batman wants to stop both of them, but also wants to redeem Selina through (here it comes…) the power of love. Though good intentioned, that road to hell is in direct conflict with Catwoman’s thread of feminine power and independence. It also smacks of the backward idea that women who go against societal norms can be “fixed” by providing them with strong male companionship.

It repeats a lot of the romantic themes from the Bruce Wayne/Vicki Vale relationship, but removes part of the duality essential to the Batman character by squeezing the conflict between Catwoman and Batman into the shared overcoming of their split identities. They even hang a lampshade on the plot point of giving up the masks, but then reverse course almost as quickly to retain the character elements. In the end, Batman could not defeat Catwoman because Gotham needed Batman more than Bruce needed Selina. If your head is spinning right now, you’re not alone.

At least the movie addresses the absence of Vicki Vale.

In final random thoughts, the insane Michelle Pfeiffer looks a lot like a more modern Burton alum: Helena Bonham Carter. Second, it is never explained how the Penguin’s minions got schematics for the Batmobile. That plot hole is an annoyance. Last, the obvious eye makeup goof when Batman takes off his mask also annoys me. Audiences are smart enough to realize that the rubber mask doesn’t quite cover the space around Michael Keaton’s eyes.

Overall, Batman Returns is enjoyable, but suffers greatly from indecisiveness, both in themes and tones. It wasn’t horrible, but it could have been more.

My Rating: 7/10
IMDb rating: 7.0/10

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Culture on My Mind is inspired by the weekly Can’t Let It Go segment on the NPR Politics Podcast where each host brings one thing to the table that they just can’t stop thinking about.

For more creativity with a critical eye, visit Creative Criticality.